Tutorial Basic Principles of Experimental Designs


Basic Principles of Experimental Designs


   


The basic principles of experimental designs are randomization, replication and local control. These principles make a valid test of significance possible. Each of them is described briefly in the following subsections.

(1) Randomization. The first principle of an experimental design is randomization, which is a random process of assigning treatments to the experimental units. The random process implies that every possible allotment of treatments has the same probability. An experimental unit is the smallest division of the experimental material and a treatment means an experimental condition whose effect is to be measured and compared. The purpose of randomization is to remove bias and other sources of extraneous variation, which are not controllable. Another advantage of randomization (accompanied by replication) is that it forms the basis of any valid statistical test. Hence the treatments must be assigned at random to the experimental units. Randomization is usually done by drawing numbered cards from a well-shuffled pack of cards, or by drawing numbered balls from a well-shaken container or by using tables of random numbers.

(2) Replication. The second principle of an experimental design is replication; which is a repetition of the basic experiment. In other words, it is a complete run for all the treatments to be tested in the experiment. In all experiments, some variation is introduced because of the fact that the experimental units such as individuals or plots of land in agricultural experiments cannot be physically identical. This type of variation can be removed by using a number of experimental units. We therefore perform the experiment more than once, i.e., we repeat the basic experiment. An individual repetition is called a replicate. The number, the shape and the size of replicates depend upon the nature of the experimental material. A replication is used
(i) to secure more accurate estimate of the experimental error, a term which represents the differences that would be observed if the same treatments were applied several times to the same experimental units;
(ii) to decrease the experimental error and thereby to increase precision, which is a measure of the variability of the experimental error; and
(iii) to obtain more precise estimate of the mean effect of a treatment, since , where n denotes the number of replications.

(3) Local Control. It has been observed that all extraneous sources of variation are not removed by randomization and replication. This necessitates a refinement in the experimental technique. In other words, we need to choose a design in such a manner that all extraneous sources of variation are brought under control. For this purpose, we make use of local control, a term referring to the amount of balancing, blocking and grouping of the experimental units. Balancing means that the treatments should he assigned to the experimental units in such a way that the result is a balanced arrangement of the treatments. Blocking means that like experimental units should be collected together to form a relatively homogeneous group. A block is also a replicate. The main purpose of the principle of local control is to increase the efficiency of an experimental design by decreasing the experimental error. The point to remember here is that the term local control should not be confused with the word control. The word control in experimental design is used for a treatment. Which does not receive any treatment but we need to find out the effectiveness of other treatments through comparison.

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